Sticky: Top 10 GM do's and don'ts
My top 10 list of things you should always try to do as a GM. Give the players agency. Let them make choices in your game and make those...
Mar 155 min read
Using Nested Revelation to add mystery to your plots
Previously, I went into how to use the Sandbox with Prompts technique to run a game in a way that lets the GM run an active storyline in...
Jun 115 min read
Running a Successful Sandbox Campaign
Have you ever tried to run a sandbox campaign and started by presenting the players with a description of the world, and then asking,...
May 216 min read
Using Campaign Themes
In the context of a TTRPG, themes are the language spoken by your setting and your campaign. What are they saying to the players about...
May 144 min read